Speed is unquestionably the most fundamental issue

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This one I'm interested in. Has anyone talked about the technical side of this happens OSRS gold and the probable options Jagex has? Jagex has spoken about the two two themes I understand. The tick rate thing I don't expect whatsoever and might actually be a detriment to RuneScape game motive being the tick process is a measurement to RuneScape game similar to how 3D movement is a measurement to FPS games which said Jagex has demonstrated they've looked into this if not broadly. UI layout and scaling I think I've seen addressed by Jagex and unlike tick speed I think this can be realistically seen by us as it matches the development of rs functioning in different dimensions of screens.

I mean it's very likely that what the issue is the responsiveness is inhabitants. If you are used to it being 0.6 seconds per tick a very slight deviation from this will cause massive issues. This is something people don't consider when they say"eliminate tick system" or the more educated"make faster ticks" - should they triple the tick rate we will find much more people based tick rate changes. Unless they purchase servers which are much too much for conducting r 99 percent of their time. It comes down 99 percent of the time that the servers are not worried and don't fall tick rate. So from the standpoint of jagex it's no problem, since fixing that will be throwing away 99% of the cash used to fix it.

I do consider it the biggest, although tick speed is unquestionably the most fundamental issue. The biggest issues, I think, are at the core gameplay: namely the controls (both movement and battle ). Click-to-move (and by extension, the tile system) is my biggest gripe with R's heart gameplay. It makes motion feel clunky, and since both movement and targeting are done through the mouse, so it creates moving through enemies and exact positioning more frustrating than it otherwise could be, and normally makes combat less fluid and more intuitive than I'd need it to be. Now movement on a gameworld that is tile-less is a pipe-dream for RS3, but I would be remiss if I did not bring it up.

That is one of those things that simply won't change because if you eliminate the point and click facet you eliminate one of the simplest elements of RuneScape to buy RuneScape Mobile gold. I believe that it would be helpful to have WASD as an option, but eliminating click movement entirely would piss off people. I'll be honest however, I'm so utilised to mouse motion due to RuneScape I can not fix to WASD on other MMOs anymore. Final Fantasy XIV alongside RS3 and I play and WASD motion was totally removed by me in favor of mouse motion and max sensitivity camera. It feels better to me I can move and use abilities. My point being that choices are great, but individuals who spent time studying the system would be outcasted by eliminating it.
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برچسب : نویسنده : محمد رضا جوادیان cafeapple بازدید : 151 تاريخ : شنبه 21 تير 1399 ساعت: 20:51

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